Elemental HERO Bubbleman
WATER 4

Elemental HERO Bubbleman

  • Archetype:
  • Elemental HERO

  • ATK:
  • 800

  • DEF:
  • 1200

  • View:
  • 6977




If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 49
Deck 52

Elemental HERO Bubbleman — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 52 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body

Why it scores here

Bubbleman's value comes from one narrow condition: it is only Special Summonable from a hand where it is the sole card, and its draw-2 needs an empty board and an empty hand. When those conditions hold it converts a dead hand into two cards for no cost, which is why Heroic lists keep it at one to three copies. Its 800 ATK and 1200 DEF earn nothing; the score rests on the conditional draw and the fact that it is a clean Level 4 body. Combo evidence is absent, so the combo axis is text-only inference and kept modest.

Axis scores

Axis Score Evidence
Accessibility 35 The hand-only Special Summon requires the card to be the only card in hand, which is rare outside opening hands; no searcher routes were supplied (inferred).
Combo & Conversion 35 The text yields a two-card draw from an empty board and hand, not a board; no combo examples or power index were supplied (inferred).
Resource Economy 60 Draw 2 at no cost is real card advantage when its strict conditions are met, but those conditions are rarely met (inferred from text).
Effect & Interaction 10 The card has no negate, removal, or hand-trap effect in its text (verified).
Material Utility 45 It is a Level 4 WATER Warrior body with Elemental HERO archetype membership, which can serve as a generic material; no material stats were supplied (inferred).
Resilience & Flexibility 35 Once the hand or board is non-empty the effect is dead, and it has no multi-zone or multi-turn effect (verified from text, inferred for impact).
Deck-Building Efficiency 70 It is a single generic body with no garnet or lock; it is included in 316 of 316 sampled decks at a mean 1.41 copies, which shows cheap slot cost (observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns a hand containing only this card into two cards with no cost
  • Included in 316 of 316 sampled Heroic-adjacent decks, so access to it is live
  • Level 4 generic body usable as material for Elemental HERO lines
  • Costs almost no deck slot; typically run at 1 copy

Weaknesses

  • Special Summon and draw both require very specific hand and board states
  • No interaction, negation, or removal
  • Effect is dead once any other card is in hand or on the field
  • No combo evidence, so its conversion value is text-only inference

Counters / choke points

  • Any additional card in hand or on the field shuts off both effects
  • Opponents rarely need to answer it directly because its effect is fragile on its own

Best use

Starter / Combo enabler (conditional hand-only draw body). Decks: Heroic, Elemental HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Summon condition: only card in hand (card text); Draw 2 requires controlling no other cards and having no cards in hand (card text); No negate, removal, or hand-trap text (card text); Included in 316 sampled decks, mean 1.41 copies, 39.9% in the Heroic archetype (deck stat); Top partners include Elemental HERO Stratos at 70.9% and Reinforcement of the Army at 64.2% (deck stat)
  • Observed: Heroic-family decks run the card at high inclusion across 44 archetype labels (deck stat); Copies distribution: 228 decks at 1, 48 at 2, 40 at 3 (deck stat)
  • Inferred: The hand-only condition makes the summon rare outside opening hands (inferred from text); Draw 2 is strong card advantage when conditions are met (inferred from text); Starter / Combo enabler is the primary role with a Material body secondary (inferred from text and level/attribute)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings or Master Duel/DuelLinks legality detail supplied for the hand-only summon interaction











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